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    <meta http-equiv="content-type" content="text/html; charset=UTF-8"><title>EntityAnimationStatus</title></head>
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<font face="Arial" size="2"><p align="center"><b><font size="4">EntityAnimationStatus()</font></b></p>
<p><b>语法</b></p><blockquote>

Result = <font color="#006666"><b>EntityAnimationStatus</b></font>(#Entity, Animation$)</blockquote>

</blockquote>
<b>概要</b><br><blockquote>





Return the specified #Entity animation status. 

 

</blockquote><p><b>参数</b></p><blockquote>
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<table width="90%" class="parameters">
<tr><td width="10%"><i>#Entity</i></td>
<td width="90%"> 
 
The entity to use. 

 

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<tr><td><i>Animation$</i></td>
<td> 
 
The animation name. The animations are stored in the mesh object in a case-sensitive manner 
(ie: "Walk" will be a different animation than "walk"). If the animation isn't 
found or the mesh doesn't have a skeleton, this function will have no effect. 

 

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</blockquote><p><b>返回值</b></p><blockquote>



The return value can be one of the following constants: 
 
<pre><font face="Courier New, Courier, mono"size="2">  <font color="#924B72">#PB_EntityAnimation_Stopped</font>: The animation is stopped (or has ended).
  <font color="#924B72">#PB_EntityAnimation_Started</font>: The animation is running.
  <font color="#924B72">#PB_EntityAnimation_Unknown</font>: The animation doesn't exist in the mesh object.
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</blockquote><p><b>参阅</b></p><blockquote>

<a href="startentityanimation.html">StartEntityAnimation()</a>, <a href="stopentityanimation.html">StopEntityAnimation()</a> 

</Blockquote><p><b>已支持操作系统 </b><Blockquote>所有</Blockquote></p><center>&lt;- <a href=entityanimationblendmode.html>EntityAnimationBlendMode()</a> - <a href=index.html>EntityAnimation Index</a> - <a href=getentityanimationlength.html>GetEntityAnimationLength()</a> -&gt;



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